![]() While he will not get much farm or experience, he can appear without warning in any enemy lane and disable enemies for kills, giving his teammates strong lane advantages. Earth Spirit is most commonly played as a roamer as he can use his wide array of disables to set up kills on enemies in their lanes.All of his abilities allow him to disable enemies in some form or another, so being within range to cast his spells may turn the tide of any teamfight. Positioning is key with Earth Spirit the hero is adept at initiating, counter-initiating, and running down fleeing foes.As such, he has difficulty finding farm, so he should get his gold by being active and getting kills and assists in teamfights and ganks. Earth Spirit has little single-target physical damage, and his spells require the use of Stone Remnants in order to be effective.He is best played as a utility initiator that can be useful without items but increases greatly in effectiveness with farm. Due to the high potential impact of his abilities, Earth Spirit is a relatively farm-independent hero, and can contribute greatly to ganks and teamfights with few to no items.Along with Boulder Smash's area slow and Geomagnetic Grip's area silence, Earth Spirit controls teamfights by locking down multiple key targets, enabling his team to follow with their own abilities and items. Later on, Rolling Boulder allows him to initiate into Magnetize and other abilities during teamfights, dealing massive area magical damage. In the early game, Earth Spirit can harass enemies with Rolling Boulder and Orb of Venom, helping teammates secure a good lane, most often times at mid. Rely on Stone Remnant with slightly long replenish time.Mediocre lane presence if not playing aggressively.Requires precise positioning and timing.By judiciously using his spells at the right time and in the right situation, he can inflict the enemy with powerful crowd control effects. Earth Spirit is one of the strongest disabling heroes in the game, possessing a stun, silence, and slow in all of his basic abilities, allowing him to combo his abilities based on the needs of his allies and how he wants to affect his enemies. ![]()
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